Some complaints and arguments can be said for the organization, as it can be in almost all Exalted books - some people like Character Creation right at the front, one of the first things you get to, some people like the fact that the setting comes first, given Exalted is a setting-heavy game. This: Much better, I can actually find things now! And while it’s not anything that would be immediately obvious to someone that hadn’t dealt with the unindexed/first run PDF, the Table of Contents is So I’ll make note when there’s a bunch of fiction, though thankfully the beginning is the largest chunk of it. I think the only one I've ever read through all the way and enjoyed was the lead-in to Every time I read a story like that, I feel like the book is trying to sell me on its system when IĪlready have the book in my hands, and that frustrates me. I'm going to skip this, largely because it doesn't cover anything we aren't already going to cover in this introductory update, partially because I’ve never liked White Wolf/Onyx Path’s method of putting a story before you even get to the mechanics. Before we're thrown into the system - before we even hit the table of contents, we're treated to ten pages story set in the city of Wu Jian that's meant to hype us up for the rest of the book. If not? Then at least we can have a civil discussion about what it gets right and wrong. But I want to dig deep into the system and show off the things I like about it, and hopefully you come away liking it too.
To that end, I’m dedicated to trying to examine every inch of this book, front to back. Lot of them, Exalted 3e is a mechanically intensive game, though it never -feels- like it in practice.) and hold them out under the microscope. Some people might disagree! But the only way to get the answer is by digging deep into this game’s guts (And there’s a It’s an edition that tries to shake off its sordid past (for the most part, there are still -some- parts that make you shake your head) and give you a mechanically sound, over-the-top game in a dangerous, ancient realm.ĭoes it succeed? I think so, personally. It’s a version that, instead of trying to deny its heritage with anime, manga, and wuxia films of excessive over-the-top action, embraces it wholeheartedly. I’ve been playing with a group of friends since we got access to the backer first-run PDF, and while we’re not masters of this system by any means, I’ve found it fast-paced, energetic, and downright fun.
Nearly 700k was raised for the 3rd Edition, which, in my opinion, is pretty damn good for a tabletop book! Three years later I join this thread, holding on my hard drive the PoD version of the PDF that you can buyĪs of today. In May of 2013, a Kickstarter went up to help them revitalize the gameline and start anew. It’s a game that, honestly, if it had better mechanics, a more tightly controlled setting, and some setting bits that didn't make you want to barf into a paper bag, it'd be a much better game.Įnter Onyx Path. Combat is a slog, social influence is basically trying to brainwash each other, and all in all, everyone agreed that it was just a fucking Infernals book, it’s universally agreed on by lovers and haters of the system alike that the system it works on is abso-fucking-lutelyīusted in all the worst ways. Polarizing, fetishizing, absolutely fuckingĭisgusting in the case of the oft-intentionally-forgotten-about Love it or hate it, most everyone in the hobby has heard of it, including this thread. Introduction posted by Monathin Original SA postĪh, Exalted.